Remove 2003 Remove Network Remove Virtualization
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In the future of work our avatars will collaborate in virtual worlds

Trends in the Living Networks

Whlie virtual reality is currently solidly in the trough of disillusionment , it has always been evident that in the long term entertainment and interaction in virtual worlds will become commonplace. Virtual worlds for work. However the real potential of avatar-based virtual worlds likely lies in the world of work.

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Restoring Files from SBS 2003 to SBS 2008/2011 - SeanDaniel.com

Sean Daniel

Restoring Files from SBS 2003 to SBS 2008/2011. As you recall, Small Business Server 2003 used Windows NT Backup (or NTBackup for short). Chris Watson Network Engineer MCTS, MCITP, MCSE. Virtualization. Restoring Files from SBS 2003 to SBS 2008/2011. Photo Blog | E-Mail Me. Wednesday, January 04, 2012. Exchange. (15).

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Mobile social networking, meaning virtual networks bringing people physically together, will inevitably be a pervasive application - Trends in the Living Networks

Trends in the Living Networks

I wrote about proximity dating in my 2002 book Living Networks and on this blog in early 2003 , at the time referring to Imahima, an early player in this space in Japan. I see a parallel path to browser-based social networking. For the most current insights and trends in the living networks, follow @rossdawson on Twitter!

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A second Second Life – new competition in virtual worlds - Trends in the Living Networks

Trends in the Living Networks

About Ross Dawson Keynote Speaking/Strategy AHT Group Future Exploration Network The Insight Exchange Repyoot Recent Media Appearances « Everyone’s data streams for everything visible everywhere | Main | Corporate blogging becomes Enterprise 2.0 Justin Thorp wonders whether virtual worlds are ready for mainstream acceptance.

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What is the metaverse, and do I have to care?

The Verge

Neal Stephenson famously coined the term “metaverse” in his 1992 novel Snow Crash , where it referred to a 3D virtual world inhabited by avatars of real people. The protagonist is a master hacker who gets in katana fights at a virtual nightclub. But wait, now Ready Player One isn’t a metaverse and virtual worlds don’t have to be 3D?

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Extinction Timeline: what will disappear from our lives before 2050 - Trends in the Living Networks

Trends in the Living Networks

Below is the Extinction Timeline created jointly by What’s Next and Future Exploration Network – click on the image for the detailed timeline as a pdf (1.2MB). For the most current insights and trends in the living networks, follow @rossdawson on Twitter! Also see Richard Watson’s blog post on the extinction timeline.

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Launching the Web 2.0 Framework - Trends in the Living Networks

Trends in the Living Networks

About Ross Dawson Keynote Speaking/Strategy AHT Group Future Exploration Network The Insight Exchange Repyoot Recent Media Appearances « Particls switches on the power of RSS | Main | A week of hot news on the web: Trade sales mark the boom » Launching the Web 2.0 report - You can download Chapter 2 on Web 2.0

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