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Here’s how Google’s experimental 3D telepresence booth works

The Verge

In a new research paper , Google has detailed the tech behind its impressive Project Starline demo from this year’s I/O conference. Project Starline is essentially a 3D video chat booth that aims to replace a one-on-one 2D video conference call with an experience that feels like you’re actually sitting in front of a real human being.

3D 103
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Acer’s new SpatialLabs tech brings 3D content to laptop screens

The Verge

Acer has announced SpatialLabs, a new 3D technology that will debut on the company’s ConceptD laptops. Plainly, it’s a set of tools that makes 3D work look very realistic and cool without requiring special glasses to see it. You can swap between 3D mode and 2D mode (where you’ll see two images side by side). Image: Acer.

3D 81
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Mac OS 8 is now an app you can download and install on macOS, Windows, and Linux

The Verge

It even includes a number of apps and games, thanks to an old MacWorld demo CD from 1997. app is written entirely in JavaScript, and it uses a virtual machine to emulate a Macintosh Quadra 900 with the Motorola CPU Apple used before its transition to IBM’s PowerPC chips. The app can be installed on macOS, Windows, and Linux.

Linux 143
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5 Reasons to Use Augmented Reality in Education

Kitaboo

The technology is making it possible to add a layer of enhanced reality to a context-sensitive virtual world. Top 5 Reasons to use Augmented Reality in Education - Stimulates the imagination Augmented Reality enables students and teachers to visualize 3D models in a simulated environment , in real-time and at scale.

Education 137
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Sony buys $250 million stake in Fortnite creator Epic Games

The Verge

Sony and Epic may want to create more ‘Fortnite’-like virtual multimedia experiences. Epic used a stunning PlayStation 5 demo to show off the capabilities of the next version of its game engine, Unreal Engine 5, back in May.

Storage 134
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Immersive Learning: The Future of Education with Virtual Reality in K–12 Schools

Kitaboo

Among many such methods, one important method showing immense potential is virtual reality technology. Virtual reality technology makes use of headset devices to impart immersive educational experiences through a 360-degree lens. For this very reason, the virtual reality market is expected to grow at a CAGR of 30.7%

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How to Use Digital Textbooks in the Classroom

Kitaboo

A four-year university-wide study conducted by Florida Virtual Campus reports that 70% of the respondents surveyed said that they had spent at least $300 on textbooks in the year 2016. For example, a 3D diagram of a heart may have links which students can click to view more information about the heart.

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