Why avatar-based social gaming app Rec Room doesn’t consider itself a ‘metaverse’ company
GeekWire
DECEMBER 29, 2022
They can then use those avatars to travel into one of a few million player-created “rooms,” where they can play games, create custom experiences, and socialize with other users. As of this month, Rec Room reports 640% year-over-year growth on mobile, with 29 million active users across all platforms in Q1 2022.
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