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Minecraft-Based Digital Denmark Destroyed

CTOvision

Within the game, players engage in a virtual world – mining for valuables, building homes and communities, and interacting with one another. Do not let Minecraft’s simplicity mislead you; at the Game Developers Conference in 2011, the game won five awards, including the Best Downloadable Game Award and the Best Debut Game Award.

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Virtual Bookshelf: Your All-You-Can-Read Digital Library

Kitaboo

What is a virtual bookshelf? As the name suggests, a virtual bookshelf is an online space that allows you to store the books you are reading or track the ones that you want to read in a virtual environment. A virtual bookshelf is a programmatic method to create an interactive bookshelf to store and read digital books online.

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Making social media happen in government: case study of NSW Department of Education

Trends in the Living Networks

I’m at the launch meeting of the social media community of practice set up by Institute of Public Administration NSW (IPAA). At the conference I wrote about the case study of Queensland Police , which is a great example of government bodies creating value through social media. Here are a few live notes from the event. .

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Futurist proved correct! …and today describes the extraordinary social technologies of 2016 (release)

Trends in the Living Networks

…and today describes the extraordinary social technologies of 2016. Ross’s second book, Living Networks , published in 2002, opens with a description of corporate blogging, and discusses the idea of social networks years before MySpace or Facebook existed , as well as the rise of “micro-messages,” anticipating the Twitter phenomenon.

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Let’s meet! Virtually, in-person, or somewhere in between?

CIO Business Intelligence

Many formerly in-person events from team meetings to conferences transitioned to virtual events and many companies seem conflicted on if, when or how they can get everyone back to the office. So, will virtual events continue to thrive and, if so, can they deliver better experiences? I have a love/hate relationship with virtual events.

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Seattle’s newest unicorn: Rec Room raises $100M as social gaming popularity fuels big growth

GeekWire

We are one of many, and we’re excited to add a consumer social company to that mix.” When GeekWire visited the company’s office and tested Rec Room in 2017, the startup was focused on virtual reality. Year-over-year revenue growth of 566% was fueled in part by the pandemic and trends toward social gatherings online.

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After huge growth in 2020, Seattle startup Rec Room raises $10M to expand virtual hangout game

GeekWire

Rec Room , the eponymous Seattle-based development studio behind the virtual hangout/game creator Rec Room, has raised $20 million. It initially premiered in June 2016 on the Steam digital storefront, but has since grown to include several other platforms, including iOS, PlayStation 4, and the Oculus, in both 2D and virtual reality versions.