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This rampant practice poses significant challenges to the creative industries, encompassing film, music, publishing, software development, and gaming. Its repercussions are far-reaching, casting a shadow of concern upon various creative industries, spanning from the captivating realms of film, television, publishing, music, and gaming.
Initially, with the passage of the Digital Millennium Copyright Act which was a law that was focused on piracy of music and video games and films. Apple to to basically say, you know, you may own the phone, but you're licensing the software and therefore we get to control how you, what you do with that phone.
Initially, with the passage of the Digital Millennium Copyright Act which was a law that was focused on piracy of music and video games and films. Apple to to basically say, you know, you may own the phone, but you're licensing the software and therefore we get to control how you, what you do with that phone.
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