Remove Social Remove Video Remove Virtualization
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B2B Marketing And Sales: Combat Digital Sameness With Video

Forrester IT

Video has incredible power for B2B marketing and sales to deliver lots of information in a small, engaging package. Join me and my colleague Cheri Keith at TechX for our session, “Switched On: Four Must-Have Video Technologies,” to find out how to supercharge your campaigns.

B2B 484
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Scener raises $2.1 million for virtual theater parties that ease social isolation

Venture Beast

million for its co-watching virtual theater platform that has helped ease social isolation during the pandemic. Scener has raised $2.1 Read More.

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Minecraft-Based Digital Denmark Destroyed

CTOvision

Minecraft is a popular video game currently available for smartphones, gaming consoles, and computers. Within the game, players engage in a virtual world – mining for valuables, building homes and communities, and interacting with one another. Cyber Security Government Social Media Denmark Minecraft' Related articles.

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With the launch of Infinite Office Facebook is making a play for virtual reality offices

Trends in the Living Networks

From today’s suite of virtual reality and augmented reality product launches by Facebook, one of the most interesting was its announcement of Infinite Office , allowing users to work on multiple screens in a virtual/ augmented reality space. See below for the video transcript.

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Virtual Bookshelf: Your All-You-Can-Read Digital Library

Kitaboo

What is a virtual bookshelf? As the name suggests, a virtual bookshelf is an online space that allows you to store the books you are reading or track the ones that you want to read in a virtual environment. A virtual bookshelf is a programmatic method to create an interactive bookshelf to store and read digital books online.

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In the future of work our avatars will collaborate in virtual worlds

Trends in the Living Networks

Whlie virtual reality is currently solidly in the trough of disillusionment , it has always been evident that in the long term entertainment and interaction in virtual worlds will become commonplace. Virtual worlds for work. However the real potential of avatar-based virtual worlds likely lies in the world of work.

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Reinvention and the virtuous circle of learning by doing: the case of The Virtual Excellence Show

Trends in the Living Networks

For the last couple of months I have been selectively sharing conversations, tutorials, and highlight videos from The Virtual Excellence Show on this blog, but I haven’t written anything about the show itself. Physical events supplanted by virtual events. Virtual speaking and events in fact play to my strengths.